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HEALINT4ALL brings professionals and students from Medicine and PAMS education together with experts in quality assurance standards for healthcare education; health education researchers and technologists from five countries and six sites of the project. HEALINT4ALL provides Medical Education and Professionals Allied to Medicine an audit system to facilitate quality assurance of EU clinical learning environments.

Since people with cognitive deficits (i.e. neurodevelopmental or intellectual disabilities) have limitations in adaptive behavior they represent an important target of interventions specifically aimed at improving overall function independence and Quality of Life (QoL). Therefore, PwID must be trained for improving impaired cognitive functions in order to increase their ability to understand new or complex information, learn and apply new skills, improve their adaptive behavior and, accordingly, their QoL.

Escape rooms are settings, where teams of participants solve puzzles and riddles in a closed space with a particular theme to achieve predetermined goals, in a limited amount of time. Like serious-game-based approaches, they put the focus on interactional dynamics outside of the work context with its grown interaction patterns. This provides valuable insights on how teams work together. Exercises have large potentials for the learning of complex concepts.

ReHIn aims to create web-based educational resources to raise awareness and enable integration of refugees into the EU health culture and system.

Attention Deficit Hyperactivity Disorder (ADHD) is common in children, adolescents and persists into adulthood. Despite this,
access to adult ADHD services is often poor, resulting in frequent gaps in care during transition. Several barriers to successful
transition can be identified. The main mission of the Erasmus+ KA2 "ADHD-CARE" project is to offer knowledge for the psychoeducation for people with
ADHD and highlight the importance of increasing the support to carers of people with ADHD with the ultimate goal of

The aim of CEPEH strategic partnership is to co-design and implement new pedagogical approaches and, in particular, chatbots for European Medical and Nursing schools. CEPEH employs participatory design to engage stakeholders (students, healthcare workforce staff, lecturers, clinicians, etc.) in order to co-design effective chatbots and release them as open access resources. Through CEPEH, effective use of digital technologies and open education are incorporated into healthcare curricula, enabling students to increase their health and medical related skills through flexible learning.

ERMAT is launched with the main objective of increasing the competences (attitudes, knowledge,
skills) of Elder Persons with Reduced mobility, Informal Caregivers and Professionals on the
application of Assistive Technologies for improving their Quality of Life.
Specific objectives:
- To promote sense of self-care and care supported by ATs
- To inform about available ATs and their application to the specific needs of EPRM

AD-ARTS is launched with the main objective of increasing the competences (attitudes, knowledge, skills) of PwAD (Mild and Moderate), Relatives and Professionals on the implementation of Creative Arts Therapies (CATs), supported by Digital Tools (DTs) for improving Quality of Life.
Digital CATs are a relative newcomer to CATs methods and materials that can be defined as “all forms of technology-based media that are used by arts therapists to assist clients in creating art as part of the process of therapy”.

The discipline of anatomy is becoming increasingly complex due to the greater understanding and development of novel surgical approaches. Due to its very nature, this area does not lend itself to the traditional approaches of teaching and learning. With the emergence of cutting-edge digital media, such as Augmented, Virtual, and Mixed Reality (AR/VR/MR), and the reduction in 3D printing costs, learners can see and touch detailed models and structures that are rare to patients in clinical practice, or impossible to discern on cadavers.

“CoViRR: Co-creation of Virtual Reality reusable e-resources for European Healthcare Education” (2018-1-UK01-KA203-048215) ERASMUS+ programme of the European Union.
 
Simulation based training is identified as a valid teaching/learning strategy. Yet, little evidence exists for the design and use of virtual reality reusable e-resources, especially in healthcare education. To this extent, there is no development framework for the co-creation for virtual reality reusable e-resources utilising stakeholder participation. 
 

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