The LIVE IT Project has recently completed 6 months of work since the kick-off meeting, last spring (May 2021). All project partners have closely collaborated to achieve successfully the mid-term milestones of the project. They identified the barriers in web accessibility through extended literature review, listed and benchmarked the most promising platforms and tools to support inclusive web accessibility and produced a “Baseline Catalogue” of these resources.

ID Gaming is a new Erasmus+  project that aims to design a new kind of training game for people with cognitive deficits (PwlD) (i.e. neurodevelopmental or intellectual disabilities), in order to increase the competences of Persons with Intellectual Disabilities and related Professionals and Relatives in the implementation of ICT Serious Games for improving cognitive functions, and therefore, their Quality of Life.

The Thessaloniki Active & Healthy Ageing Living Lab (Thess-AHALL) has recently published a new paper on “Teaching university students co-creation and living lab methodologies through experiential learning activities and preparing them for RRI” (Evdokimos Konstantinidis, Despoina Petsani, Panagiotis D. Bamidis, Feb 2021).

PROLONG is a project that designs and manufactures a portable device that can be worn or carried by the user and will be able to perform gait analysis, detect conditions of possible danger and generate an alert. The design, test and validation are done by constant involvement of final users that interact with PROLONG prototypes in various stages of the development and provide feedback. The first workshop for PROLONG system and their end-users was performed on November 2020, in Thessaloniki, Greece.

In 2019 the World Health Organization (WHO) declared 2020-2030 the decade of Healthy Ageing. By the end of this decade - in 2030 - the number of people 60 years and older will grow by 56 per cent, from 962 million (2017) to 1.4 billion (2030). By 2050, the global population of older people will be more than double to 2.1 billion.

SHAPES H2020 project has just circulated the first issue of its newsletter, regarding the latest news of the consortium, activities, events and some very first outcomes of the 1st Dialogue Workshop, held online, last May. Within the pages of this issue, you can also find a short presentation of the technology that will be exploited in the framework of SHAPES, including the AUTH Medical Physics Lab ICT platform for physical and mental excericise for older adults, the LLM Care.  

Over the past 2 years, the EU-funded project SISCODE has been exploring the application of co-creation methodologies in policy design to bridge the gap between science, society and innovation. The project has two differentiated lines of research. On the one hand, through a pan-European wide study, cocreation ecosystems have been compared and contrasted to gain a better understanding of the dynamics within them and the outcomes they generate. On the other hand, 10 co-creation labs, are studying co-creation in real-life contexts.