|Title||Lecture Notes in Computer ScienceArtificial Intelligence: Theories and ApplicationsAffective Computing on Elderly Physical and Cognitive Training within Live Social Networks|
|Year of Publication||2012|
|Authors||Konstantinidis, Evdokimos, Billis Antonis, Grigoriadou Eirini, Sidiropoulos Efstathios, Fasnaki Stavroula, and Bamidis Panagiotis|
|Series Editor||Hutchison, David, Kanade Takeo, Kittler Josef, Kleinberg Jon M., Mattern Friedemann, Mitchell John C., Naor Moni, Nierstrasz Oscar, C. Rangan Pandu, Steffen Bernhard, Sudan Madhu, Terzopoulos Demetri, Tygar Doug, Vardi Moshe Y., Weikum Gerhard, Maglogiannis Ilias, Plagianakos Vassilis, and Vlahavas Ioannis|
|Number of Pages||339 - 344|
|Publisher||Springer Berlin Heidelberg|
Emotions play a key role in the user experience, in serious games developed for education, training, assessment, therapy or rehabilitation. Moreover, social network features were recently coined in as key elements for computer based cognitive and physical interventions. In this paper, it is argued that Affective Computing principles may be exploited to increases the motivation of senior users for such computer based interventions. A case study with quantitative results is drawn from the European Commission funded Long Lasting Memories project. Emphasis is placed on how affection, system usability and acceptance might be related to social interaction. Results provide a first evidence that there is indeed a link between how well the intervention and the system is liked when users are placed in groups thereby forming live social networks. It is imperative that such findings could be taken under consideration upon new exergaming designs incorporating social networking capacities over the web.